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🖼️ Pandolf Learns OOP: A Comic Introduction to Object-Oriented Programming

🖼️ Pandolf Learns OOP: A Comic Introduction to Object-Oriented Programming

Welcome to a special visual edition of Learning from Scratch() featuring none other than Pandolf—our curious coding kitty!

In this comic series, we explore the foundations of Object-Oriented Programming (OOP) through the eyes of Pandolf as he embarks on a paws-itively fun learning journey. Whether you’re a beginner trying to grasp the basics or a more seasoned coder looking for a charming refresher, these comics break down programming concepts into bite-sized, illustrated ideas.


Issue #1: Classes and Objects

OOP begins with the concept of classes and objects. Think of a class as a blueprint and objects as the real-world things built from that blueprint.

Issue 1 - Cover Issue 1 - Page 1 Issue 1 - Page 2 Issue 1 - Page 3


Issue #2: Constructor, Method, Field, Property

Next, Pandolf learns what makes an object tick. Constructors help build it, fields store data, properties offer access, and methods let it act.

Issue 2 - Cover Issue 2 - Page 1 Issue 2 - Page 2 Issue 2 - Page 3


Issue #3: Control Flow — Sequence, Selection & Repetition

In this issue, Pandolf discovers how programs make decisions and repeat tasks using sequence, selection, and loops—the true logic behind the magic.

Issue 3 - Cover Issue 3 - Page 1 Issue 3 - Page 2 Issue 3 - Page 3 Issue 3 - End


📚 Why a Comic?

Teaching OOP to beginners can be tricky. Visual storytelling makes abstract concepts concrete. With Pandolf’s help, learning becomes both memorable and engaging.


Thanks for following Pandolf’s adventures! Stay tuned for the next issue where we’ll dig deeper into inheritance, encapsulation, and more!

If you’ve enjoyed these comics, share them with fellow learners or leave a comment below — we’d love to hear what you think!

This post is licensed under CC BY 4.0 by the author.